There will be three (3) classes of firearms allowed for use in the matches. These classes shall be called STOCK, FACTORY and OPEN. Competitors may participate in any or all of the three (3) classes.
Competitors may begin signing in at the range at 7:30 am the day of each match. Fees for each match day will be $ 15.00* per competitor per class ($40.00 for all three classes), which will be collected when you sign in. Please sign the liability waiver at this time as well if you are not a club member. Heat and bench assignments (these are assigned randomly - an early sign-in doesn't ensure an early heat assignment) will be posted starting around 8:45 am.
Immediately after posting the first relay assignment, the first relay of the Open Class will set up and shooting will begin at approximately 9:00 am.
After all the competitors in the Open Class have completed their first target, the Factory Class will commence and shoot their first target, followed by the Stock Class shooting their first target. Scoring and protocol are the same for all three classes.
Immediately after all stock Class competitors have completed their first target, the Open Class will again come to the firing line and commence shooting their second target, followed by the Factory Class and then the Stock Class until all competitors have completed two targets.
Each competitor will be allowed only ten (10) rounds of ammunition at the firing line, and must keep this ammunition displayed openly on top of their bench.
Competitors can use one of the ten provided benches. Sandbags or any type of front and rear rest may be used as long as they are not attached to the gun (bipods are allowed and may be attached to the gun). Spotting scopes, rangefinders, and wind meters are acceptable, but must be kept behind the firing line. There will be no wind flags allowed. Each competitor will be allowed to have one (1) other person at the firing line with him or her to serve as a spotter/assistant.
Actions will remain OPEN with the bolts removed (where possible, bolt open when not removable), and chambers will be empty until the range officer gives the commands to "insert bolts" and "commence firing". Upon receiving the order to "commence firing", each competitor may insert their bolt and begin to fire their ten (10) shots.
Competitors will have ten (10) minutes to fire their ten shots and must cease firing, open their actions, and remove their bolts when the range officer commands a "cease fire". There will be no sighters - every shot will count for the record!
Each competitor will have one 20" X 25" paper target placed at 200 yards (plus/minus 10 yards) in front of their bench. The target will have ten (10) different sized bright orange varmint silhouettes on it. There are varying points scored for hitting each different sized varmint. The largest silhouette scores the smallest number of points (10), and the smallest silhouette scores the largest number of points (50). Each silhouette has its base score printed below it. The total base score for hitting all ten (10) silhouettes on a target is 300 points.
Any bullet touching any part of a silhouette will receive the base score for that particular silhouette. Only one (1) score may be given for each silhouette, even if two or more bullets have hit it. Each varmint silhouette also has white circle on his belly with a small orange dot in the center of this circle. Any bullet which touches a white circle will add ten (10) bonus points to the base score of that particular silhouette, adding a possible 100 bonus points to each target if all 10 white circles are hit. Any bullet which touches the small dot in the center of the white circle also gets an "X" added to their score. The "X-count" will serve as a tie-breaker in case two or more competitors shoot the same score. This gives a maximum total score of 400-10X for each target.
The scores in each class of both targets fired by each competitor will be added together to give each shooter their aggregate score for the day. This aggregate score will determine the winners. If any ties in both score and "X-count" occur in the top three places of each class, there will be a shoot off of those competitors to break the tie. Maximum possible aggregate score for a competitor in each class at each match is 800-20X. The top three shooters in each class will receive a certificate of award after each match.
We will also record the aggregate scores of each shooter in each class and keep a running points total going until all four (4) matches of the season have been fired. These scores will be posted at each match so each shooter can see how he or she is doing in the point's standings. After the final match of the season, we will award an engraved plaque to the top three (3) points champions in each class.
Finally, we will give "three gun aggregate" awards to the top three shooters each match who shoot in all three classes. We will add up the aggregate scores each shooter fires in all three classes to get the "three gun aggregate" score for each match (maximum possible score here is 2400-60X). These scores will accumulate throughout the season to determine the top 3 overall "three gun aggregate" shooters! These top 3 overall three gun points' champions will each be awarded an engraved plaque after the last match of the season.
After each heat of competitors has completed their turn at the firing line, the targets will be collected for scoring and replaced with fresh targets. Those shooters who have just completed shooting must clear their benches so the next heat can get set up on the firing line, and then immediately report to the scoring booth to score targets. Each shooter will score one target - not their own, add the points (unless there is a question) and initial it.
If any scorer questions anything (usually a bullet hole that is too close to tell for sure what it scores) on a target he is scoring, he must circle the part of the target in question and initial the target when he is done scoring it. When the scorer is done with a target, he must hand it to the shooter who shot that target for double checking.
When each shooter gets his own target, he must double check it for scoring accuracy, initial it, and hand it to the scoring officials. If the shooter questions anything on his target, he must circle the questioned part of the target. Then a three judge panel of range officials will make a final decision on any questioned targets and record the scores. The judge's decisions will be final.
This scoring procedure should only take a few minutes to complete, and once targets are scored, initialed and recorded, they will not be able to be contested later.
Nobody except scorers and officials will be allowed at the scoring tables while targets are being scored to allow this to be done quickly without interruption. After judges have recorded the scores, the targets will be made available to the shooters to take home if they wish.